After a few weeks of development we felt that the app is on a publishable state. For us, who not really published a game before to both stores, it was challenging enough.Lessons learned:
- Don’t think what works with Google works the same way in App Store
- Be sure to test out the in-app purchase before submit. We still have issues about testing IAP in iOS properly.
- Use Unity built-in functionalities! Make sure you get familiar with UIAutoLayout if you develop for mobile and ablet as well.
Finally some screenshots!